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Quest for Glory II


Quest for Glory II:
Trial by Fire

Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Director(s) Bill Davis (creative)
Producer(s) Guruka Singh-Khalsa
Designer(s) Lori Ann Cole
Corey Cole
Programmer(s) Robert Fischbach
Artist(s) Kenn Nishiuye

Composer(s) Christopher Braymen
Mark Seibert
Series(s) Quest for Glory
Engine
Platform(s) MS-DOS, Amiga
Release 1990
Genre(s) Adventure/role-playing
Mode(s) Single-player

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Quest for Glory II: Trial by Fire is the second video game in Sierra On-Line's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero.

Information about the game was referrenced from: Quest for Glory II

Plot


The story is inspired by various Middle Eastern myths and stories, including Arabian Nights.

Quest for Glory II takes place in the city of Shapeir and its surrounds, a land which is host also to Katta, humanoid, cat-like creatures. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals of fire, earth, wind, and water, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny.

After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir, which is missing its emir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannical wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.

Gameplay


The game's interface is a text parser, which requires the player to input commands from a set (but unknown) list to have the character perform actions.

The game follows the path of its predecessor, although there are distinctions in gameplay. Most of the game takes place in the fictional city, and on a restricted time frame; the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative. The game is also difficult to navigate, as it has an odd perspective and mapping system. The problems with the navigation are compounded by the maze-like layout of the fictional city. This layout was employed as a primitive form of digital rights management: completing early quests was very difficult without the map in the manual provided with purchases of the video game. This difficulty is reduced once the player obtains a magical map which transports their character instantly to hotspots.

The player has the opportunity to advance their character, explore side-quests, and have the character take up a career appropriate to its class and skill. For example, a magic-user can earn the title of "Wizard" with the sponsorship of the wizard Erasmus, if he can overcome a series of magical challenges and graduate from the Wizards' Institute of Technocery. A fighter may earn a membership in the Eternal Order of Fighters. A thief may perform several thefts, including the running gag of stealing the Maltese Falcon. However, the player is not locked out of different side quests depending on class. If the character is a fighter with some magical ability (e.g. a magic user imported from Quest for Glory I playing as a fighter) this cross-training can be utilised to complete other quests. It is possible for the character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters.

The game contains plenty of pop culture references, such as the Cookie Monster, and easter eggs, such as being able to don X-ray glasses at a particular time in order to see a character nude.

This is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge. Since the title of the Paladin is given at the end of the game, the Paladin abilities and Soulforge are only usable with characters that are imported into Quest for Glory III: Wages of War and later games.

The game features a real-time combat system.

References


[1] IGN. Retrieved 11 August 2015.
[2] Barton, Matt; (2014). Games vs. Hardware. The History of PC video games: The 80's. CRC Press. Retrieved 12 August 2015.
[3] Wysocki, Matthew; (2013). Ctrl-Alt-Play: Essays on Control in Video Gaming. McFarland. Retrieved 12 August 2015.
[4] Quest for Glory II: Trial by Fire - Retroview. Baker, Michael; Retrieved 12 August 2015. Archived from the original on 11 July 2015. (dead)
[5] Razzle Dazzle Root Beer: Quest for Glory Lives!. Stevens, Ryan; (10 May 2012). Retrieved 11 August 2015.
[6] Barton, Matt; (2008). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. Retrieved 12 August 2015.
[7] The glory of Quest For Glory. Kaizer, Rowan; Retrieved 11 August 2015.
[8] Revisiting Quest for Glory I & II. Andreadis, Kosta; (2 November 2014). Retrieved 10 August 2015.
[9] Quest for Glory II: Trial by Fire - Staff Review. Willis, Tyler; Retrieved 12 August 2015. Archived from the original on 2 December 2008. (dead)
[10] Step Into Newfound Adventure With Quest for Glory II: Trial by Fire. Norris, Jim; (20 July 2012). Retrieved 12 August 2015. Archived from the original on 24 September 2015. (dead)

Debug Options


Information about the debugger was referrenced from: The Cutting Room Floor

In-Game Debug Actions

At any point during the game, open up the text prompt and enter suck blue frog. These controls become available in the game:

Alt + E Get stats on the player character
Alt + S Show cast (info about all on-screen objects)
Alt + M Show memory
Alt + F Show heap info
Alt + Z Immediately quit the game
Alt + T Teleport to another room
Alt + I Give an inventory item to an actor (usually ego)
Alt + B Change amount of money (all types)
Alt + H All stats set to an entered integer
Alt + K Changes values of skills
Alt + G Path writer
Alt + W Write features
Alt + L Write to log
Ctrl + W Write cast to file
Alt + U Show updating fields on the screen
Alt + N Write note
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively)
Shift + / Show the available commands/Help

Various Glitches


Glitches

i
Wow, that did NOT go as intended.
Got Caught Cheating!

Credit: Kuro-chan

1.105

Attempting to enter the usual in-game debug mode ([double-shift + minus] keys) will result in the game giving the player an 'oops'.

OK. I have mucho paperwork to finish.

There is content that has been found since the page was last updated and needs to be included.

To-Check:

Odd Coding

To-do:

Leftover Bits

In script.163, Rakeesh is scripted to give a pep talk to the hero prior to leaving for Rasier. There is a different line for each class, though there is an additional one for the Paladin class:

“ The light shines brightly within you. You have so far managed to walk the narrow line between Honor and Necessity. May your deeds continue to shine, and not be dulled by the darkness you will soon encounter. ”



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